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Character modeling, For myself it has been a very long and hard road. I took years to develop basics like proportion, scale, and most importantly anatomy. I like character modeling for it's complexity in capturing the human form in virtual space. Some material may be offline. Cleaning house folks.

(one)
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Central Technology Group
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Tib-bit art in-game
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Metal of Honor Airborne
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San Diego
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Dub Edition
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