space_marine_quicktime
| close up detail |

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| final approved version |

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| mock up |

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| back mock up |

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These model's below are the infantry unit.The first image
is the old model, that I did not do. I was just asked to crank it up. I broke the original mesh into individual parts ranging
from arms, forearm, so on and so on. Then I took every individual pieces and sculpted them and add detail through Z_Brush.
After that I would import them from Z_Brush into Maya and transfer map them from hi to low res mesh. Compile every individual
normal map extracted into Photoshop to be combine into one final map to create a normal map. Yeah folks thats a
whole lot of fun.
| grunt_soldier(before and after) |

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| mock up grunt |

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| ready for war |

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| ready for war |

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They wanted a dead version of the character's for this gag
set-up during the game play. The amount of detail that went into creating this version was a bit of production. But after
seeing it in context was not worth the amount of effort. but either way, it was fun developing. As all aspect of development.
Enjoy...........and no one was hurt during the capturing of these assets.
| damage goods |

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| damage goods |

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| damage goods |

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