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Building Environment cavern

Hey everybody how's it gong? Finally did something to document, yeah, time flies when your having fun. Anyhow, below is an image completely done in Maya2009

screen grabs only. When starting this project I have learned a great deal about Z_brush and the strengths it possess. Rock structure that would have took hours to

develop for hi-fidelity output until now with the help of Z_Brush of course. Enjoy.............

Environment modeling Rocks!, yeah I said it.
misc/final_shot4.jpg
8389 polygons, (50) 512 x 512, (24) 256 x 256

Here are a few more close ups.

full scene
misc/shot_3.jpg
this is pretty much the complete model

wireframes
misc/closeup_C.jpg
now that is cheap!, 8389 polygons

misc/closeup_C.jpg
needs lighting

completed shot
misc/closeup_C.jpg
some times it just looked that kwool

Here are a few more close up's with their wireframes.

closeup's
misc/closeup_3.jpg
all maps are diffue, normal map, and specular

wireframe mode
misc/closeup_3.jpg
8389 thousand polygons

Some of the processes, this series of image represents the rock structure wall.

final shot
misc/wall_breakdown_5.jpg
all maps and lighting

no light rays and lights
misc/wall_breakdown_5.jpg
raw

great test case
misc/wall_breakdown_5.jpg
base model with support

misc/wall_breakdown_5.jpg

testing tension
misc/wall_breakdown_5.jpg
broke the mesh up into small pieces and different sizes

misc/wall_breakdown_5a.jpg

misc/wall_breakdown_5a.jpg

misc/wall_breakdown_5a.jpg

misc/wall_breakdown_5a.jpg

misc/wall_breakdown_5a.jpg